We work closely with your team to capture the core mechanics of the game. Combining core mechanics and your market segments we write personas and player stories to capture the player experience across the most important features of the game.
Our player stories are executed through storyboards to demonstrate how the player will experience the game to define the asset requirements that include the user interface design, cinematics, sound, animation, and VFX.
Through rapid prototyping we create a low-fidelity component library that will satisfy common player interactions and then go wide to take in the menus and HUD. Our prototypes can be shared with stakeholders for review across distributed teams and the process is designed for rapid iteration and player testing.